﻿$(window).load(function () {

    // We are listening to the window.load event, so we can be sure
    // that the images in the slideshow are loaded properly.

    var timeOut = null;


    // Testing wether the current browser supports the canvas element:
    var supportCanvas = 'getContext' in document.createElement('canvas');

    // The canvas manipulations of the images are CPU intensive,
    // this is why we are using setTimeout to make them asynchronous
    // and improve the responsiveness of the page.

    var slides = $('#slideshow li'),
		current = 0,
		slideshow = { width: 0, height: 0 };



    setTimeout(function () {

        window.console && window.console.time && console.time('Generated In');

        if (supportCanvas) {
            $('#slideshow img').each(function () {

                if (!slideshow.width) {
                    // Taking the dimensions of the first image:
                    slideshow.width = this.width;
                    slideshow.height = this.height;
                }

                // Rendering the modified versions of the images:
                createCanvasOverlay(this);
            });
        }

        window.console && window.console.timeEnd && console.timeEnd('Generated In');

        $('#slideshow .arrow').click(function (e, simulated) {
            var li = slides.eq(current),
				canvas = li.find('canvas'),
				nextIndex = 0;

            if (!simulated) {

                // A real click occured. Cancel the
                // auto advance animation.

                clearTimeout(timeOut);
            }

            // Depending on whether this is the next or previous
            // arrow, calculate the index of the next slide accordingly.

            if ($(this).hasClass('next')) {
                nextIndex = current >= slides.length - 1 ? 0 : current + 1;
            }
            else {
                nextIndex = current <= 0 ? slides.length - 1 : current - 1;
            }

            var next = slides.eq(nextIndex);

            if (supportCanvas) {

                // This browser supports canvas, fade it into view:

                canvas.fadeIn(function () {

                    // Show the next slide below the current one:
                    next.show();
                    current = nextIndex;

                    // Fade the current slide out of view:
                    li.fadeOut(function () {
                        li.removeClass('slideActive');
                        canvas.hide();
                        next.addClass('slideActive');
                    });
                });
            }
            else {

                // This browser does not support canvas.
                // Use the plain version of the slideshow.

                current = nextIndex;
                next.addClass('slideActive').show();
                li.removeClass('slideActive').hide();
            }
        });

    }, 100);

    (function autoAdvance() {

        // Simulating a click on the next arrow.
        $('#slideshow .next').trigger('click', [true]);

        // Schedulling a time out in 5 seconds.
        timeOut = setTimeout(autoAdvance, 15000);
    })();

    // This function takes an image and renders
    // a version of it similar to the Overlay blending
    // mode in Photoshop.

    function createCanvasOverlay(image) {

        var canvas = document.createElement('canvas'),
			canvasContext = canvas.getContext("2d");

        // Make it the same size as the image
        canvas.width = slideshow.width;
        canvas.height = slideshow.height;

        // Drawing the default version of the image on the canvas:
        canvasContext.drawImage(image, 0, 0);


        // Taking the image data and storing it in the imageData array:
        var imageData = canvasContext.getImageData(0, 0, canvas.width, canvas.height),
			data = imageData.data;

        // Loop through all the pixels in the imageData array, and modify
        // the red, green, and blue color values.

        for (var i = 0, z = data.length; i < z; i++) {

            // The values for red, green and blue are consecutive elements
            // in the imageData array. We modify the three of them at once:

            data[i] = ((data[i] < 128) ? (2 * data[i] * data[i] / 255) : (255 - 2 * (255 - data[i]) * (255 - data[i]) / 255));
            data[++i] = ((data[i] < 128) ? (2 * data[i] * data[i] / 255) : (255 - 2 * (255 - data[i]) * (255 - data[i]) / 255));
            data[++i] = ((data[i] < 128) ? (2 * data[i] * data[i] / 255) : (255 - 2 * (255 - data[i]) * (255 - data[i]) / 255));

            // After the RGB elements is the alpha value, but we leave it the same.
            ++i;
        }

        // Putting the modified imageData back to the canvas.
        canvasContext.putImageData(imageData, 0, 0);

        // Inserting the canvas in the DOM, before the image:
        image.parentNode.insertBefore(canvas, image);
    }

});

